Monday, November 2, 2015

Official links, reviews etc. and high res. => both original + modded <= pics of the high quality adventure game => The Feeble Files <= (or => Floyd - Es gibt noch Helden <= or => Flojd <=) released to both Amiga and PC in the end of 90s (first platform in the late 1997 + the last system * in the middle of 1999)... + * links to ... what became MorphOS + an mag + amicraft


[English <= en.wikipedia.org] [German <= de.wikipedia.org] [Polish <= pl.wikipedia.org /Flojd/]
[Cheats or walk...] [Review by gamesrevisited.com] [Review by tap-repeatedly.com]

Characters + Institutions in the adventure game (or if you prefere interactive fiction) The Feeble Files...

Feeble - A young and able scientist at the Ministry of Galactic Uncertainty (Crop Circle Division) whose main task is to travel to far corners of the galaxy, such as Earth's solar system, in order to burn circles in crop (whose exact objective apart from scaring the locals, however, is never revealed). After another day at work, Feeble encounters an asteroid field on his way back and crashes into a space probe, which in turn crashes into his workplace, thus getting him in serious trouble and, consequently, into the Freedom Fighters.

Brad - ...

Marlene - ...

Charlene - Marlene's sister that where put in prison.

Fibble - Feeble's brother.

Delores - Action girl and freedom fighter who recruits Feeble into their ranks, helping him out of prison first. Part in one shooting sequence, where she is assisted by the player. Tough, resourceful and persistent, she makes a model of a rebel. She is of the same species as Feeble, though is much taller than him (apart from his brother and their mother, there are no other Grenelons in the game). She is as mentioned  a playable character in a short sequence => shooting sequence <= of the game, the only one to employ a FPS kind of gameplay.

SAM - A 13-class intercepting robot, SAM is discovered by Dolores on board the prison vessel, shortly after their crash landing on the planet Filb. As a deadly dangerous and always willing to fight robot, SAM's relationship with the peaceful Feeble is, at first, rather shaky, though after a while they learn to get along quite well. SAM is the second playable character after Feeble.

...

...

AND MANY OTHERS.

Inspiration
While the game is obviously, though lossely, based on Geroege Orwell's books/novels, Feeble Files does seem to divert from the anticommunist (albeit not antitotalitarian) message of the novel quite a bit. The Freedom Fighters address one another as "comrade", the [2] is referred to as "the Company" (the founding of which is elaborated on in a Bible-like book), the Metro Prime spaceport is a flashing center of commerce and paid entertainment, citizens are required to confess their crimes against the Omni Brain via confessional-like boxes, etc. (One of the key differences between the George Orwell's novel and the game is that the Freedom Fighters' only problem with the Omni Brain is the political tyranny and brainwashing of citizens whereas no mention is ever made of any sort of poverty within society that actually does not seem to be the least bit prevalent anyway.)

Ancient Astronauts
Interesting case where aliens (in this case Feeble's brother Filbert) are playing gods to other (primitive) aliens.

Cliché Storm / Troperiffic
Just as with Simon the Sorcerer, the game world is built on them, sometimes on multiple ones. For example, Company's penal colony is named Cygnus Alpha and it looks roughly like an Imperial Star Destroyer.


Vengeful Vending Machine
Used as part of a puzzle. Feeble tries to buy an item from a vending machine, which takes his money and refuses to dispense. Do this three times and he'll kick the vending machine in frustration, then feel guilty about it, which opens access to the ... area.

[George Orwell] [Read more on tvtropes.org]

... this very high quality game *actually state-of-the-art* was => as most people don't know <= actually partly developed on Amiga machines (firstly on PC but nevertheless Amiga was partly included), and that made it natural to realase the game also to that * platform...





























































































































































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Amiga Active => a modern Amiga mag that was commercial from 1999 until 2001 <= was launched in the wave of pre-millenial hope for the new Amiga. Gateway were preparing to launch the Amiga MCC and there was news of major investment to develop the technology. By the time issue 1 was available these hopes had been dashed with the news that the MCC was dead. Fortunately the news that Bill McEwen and Fleecy Moss had bought the Amiga allowed the magazine to exist beyond its initial birth, producing a subsequent 25 issues. Aimed at a new generation of Amiga users', the magazine attempted to combine the best features of previous magazines, combining the best of CU Amiga Magazine, Amiga Format, Amiga Computing, and Amiga User International, into its formula. In contrast to Amiga Format, the only surviving competitor at the time, Amiga Active was a glossy, CD-only magazine marketed towards the technical market. Just a few months after its birth Amiga Format closed, leaving Amiga Active as the sole Amiga magazine in the UK. As a result of Amiga Format's closure the Amiga Active formula was altered slightly to attract a wider range of Amiga user. However, it was not always successful in providing a balance (an impossible task).  During its second year the writers chose to incorporate articles on more contemporary technology and products related to the Elate market alongside the 68k coverage. Although the plan had been to provide a smooth transition away from the Classic hardware to the new Amiga DE, the continued delays produced a slightly disjointed response to the changing market. The Amiga Active editorial team chose to drop support for the Classic Amiga market and expand the NextGen section as a new magazine. The result was digital - a generic computing title heavily influenced by the Amiga, yet willing to cover the contemporary computing market. Digital continued the Amiga coverage, mentioning the AmigaOSXL emulators and running a feature on the Amiga DE. It also expanded coverage of the Intent platform, providing programming tutorials for Amiga users. However, the magazine was short-lived, disappearing after four issues. Although the reason for this remain unclear, it has been indicated that PinPrint could not afford to pay for the printing of issue 5.



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POPULAR MECHANICS IS WRITING ABOUT AMIGA MINECRAFT => AMICRAFT <= => VIDS DISAPEARED ON YOUTUBE BECAUSE OF INTELLECTUAL PROPERTY INFRINGEMENTS *THUMB DOWN* <= [1



AmiCraft on YouTube


AmiCraft beta 1 tested on the AmigaOne X1000 | AmiCraft--->Parkour | serveur amicraft togethter with vivien hochedez | Willy 5043 is playing AmiCraft on his Amiga => and the clip #20 is the finale *****The End***** episode =>at this date or TODAY<= ***according to my notes*** 
/..../ /..../ /..../ /.... /..../ /..../ /..../ /..../
[EDIT -/- 151115 -|- looks the same both versions]
Amicraft # extra las casas petaron
/..../ /..../ /..../ /.... /..../ /..../ /..../ /..../



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*/\MIG/\ (incl. MorphOS => read WarpOS = Haage & Partner = Phase5 Digital Products <= + AmigaOS + AROS Research Operating System)




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