Sunday, November 15, 2015
The same year as Commodore Amiga 4000 or A4000 was a success on the graphics/multimedia/video *officially released in christmas 1991* market Acorn released a RISC PC =>it ran RISC OS or the former ARTHUR OS<= called A5000 and after that also A7000, A7000+, and last but not least a NEW faster version A7000+ ODYSSEY with Castle Technologies *who bought up the brand* that later released the Iyonix PC + AmiCraft beta 3
Even though this isn't an Amiga computer or anything similar at all =>in my sense<= its interesting to know that RISC OS that it ----- or more spec. an Archimedes computer ---- is using is running under AmigaOS =>which is a close relation anyhow<=...
The Archimedes version of the game Frontier: Elite ---- the game was also ported to Amiga and its ancestors C64 and similar computers ---- pubs by Acornsoft =>the software arm of Acorn Computers<=
Note! Frontier: Elite II was instead first released to Amiga developed on both PC and Amiga =>but more or less at the same date also Atari ST and PC<= by GameTec and David Braben ---- and the later and still existing developer of the series with Frontier: Elite games including many other genres Frontier Developments' *that David Braben founded* ported it also to CD32 before they released the sequel Frontier: First Encounters. Why not take a look at the latest game in the series called Elite: Dangerous [vid].
David Braben and his team have also developed games like Virus directly to Amiga (the original is called Zarch and was released to Archimedes computers).
A3000 [Wiki] [Wiki] A5000* [Wikipedia?] A7000 [Wiki] A7000+ [Wiki] A7000+ ODYSSEY
A7000 fact sheet
The history of Acorn
Castle Technology [Wiki]
The ARM processor is still under development today *originally developed by Acorn* e.g. the most common AMD
It was later also an Amiga model called A5000 [Wiki] announced by DCE and Power Computing and also an A6000
/they originally featured a 68030 or 68040 for the A5000, and a 68060 CPU technology overview for the A6000/
Amiga Prototypes
Motorola =>a Google brand<= is still in existence today *also cellular phones*
Raspberry Pi To Embrace RISC OS
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*about the development company Frontier Developments and its board ---- including David Braben and Jonny Watts from Sensible Software ---- will they release the latest version Elite: Dangerous to *all* PowerPC next generation Amiga /AmigaOS/MorphOS/AROS/..../..../..../ later on? Many people =>*<= certainly hope so :-)
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AmiCraft is Minecraft to Amiga systems since three years at least. AmiCraft is currently released in a beta 3 version, and the program/game/utility/etc. is as usual available to download from OS4 Depot or *other avail resource* online or offline. When you have started the game you can also in AmigaOS 4 select full screen or window mode, but also how far into the distance to render the view. The program allows you to change all the keyboard shortcuts including the meny. The game itself starts based on a randomly generated map. Of course you initially have no possessions at all in your inventory - and even more obvious full health when you are running survival mode. The mouse acts as the directional view, a click at your mouse button when at the right position uses whatever you have in your inventory, and scrolling the mouse makes the interface move between items in your inventory. You can alter the landscape where you see the black outline appear on the map as you move the mouse around the landscape in front of you (the cross hair pointer marks the location you are looking at). As usual when playing Minecraft you can remove a tile from the ground by clicking the left mouse button and holding it. Pressing down the E button gives you access to the menu bar where you make different implements etc. Looking around more reveals for instance a underground cave systems (where you also find species that can be friends or enemies). When you're killed you are respawned back on the map. Day turns to night every 15 minutes of => may vary but this is the normal rate <= game time. You can collect resources like wood by removing tiles where this exist (naturally trees or constructions made of wood). Crafting is => as always <= used to build or produce things in the => or a <= game. As you actually already have figured out it's a lot to do in Minecraft => only your creativity *and what you want* sets the limit <=, and it's => but stop and do other things as well <= fun to play.
=>*<= all over the world and/or universe
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What will come after Elite: Dangerous?
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