Saturday, November 7, 2015

Just four intro pics of the Amiga game Freedroid =>there is also a classic ver.<=, and of course everything =>both the latest and the classic<= in this =>open source<= project also is executable under any *optional* operating systems like for instance the latest Microsoft Windows, MacOS X, and any =>of your choice<=...!!! Linux distribution.





News | Intro - Freedroid is an original isometric 3D RPG taking place in the future, on Earth. It features real time action, at least 12 hour of fun, high quality *music*, and rich dialogs. | Wiki | Bugs | News | Project Page | Contribute => The user interface of Freedroid was designed at a single resolution (640x480). Practically everyone plays at a higher resolution than this. To accomodate for higher resolution, the game simply scales (zooms) the HUD parts, and this is suboptimal for two reasons: •non 4:3 resolutions will end up distorting the HUD, which looks ugly •high resolutions will enlarge the HUD disproportionately, yielding an ugly interface again. In order to improve the general look & feel of the game, especially at high resolution on those "wide" screens, the user interface code has to be improved. Instead of zooming the user interface elements, the game should use (properly splitted) parts of those elements, only zooming the borders, so as not to enlarge decorations and to maximize the useful screen space. This project requires an interest in human-computer interaction, and a minimal experience of user interface design. Experience with multi-resolution interface design for e.g. websites is a plus. Some knowledge of C will be required, as well as knowledge of one image editing tool such as Gimp. You will have to: •design a resolution-independent system for the FreedroidRPG user interface •split up the various user interface elements (HUD, dialog background, shop interface, ...) in individual elements to be either scaled or displayed without scaling •implement the system that makes use of the splitting user interface elements to create a true resolution-independant system •make the HUD use this system •move all other user interface elements of the game so that they use the new system. The level editor is already resolution independent, but the rest of the game isn't. /LINK | SOURCE

Freedroid on YouTube ---- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29... register or list ---- | Freedroid Classic on YouTube | ...someTube Productions on YouTube

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