Saturday, November 7, 2015

*High quality* games + magazines | *you* find all the links =>here<= | Multicore and Amiga: Present and Future =>WITH SOURCE TO THE DEVELOPER BLOG<=.


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A NEW BLOG POST ABOUT THE ADVENTURE =>THE FEEBLE FILES<= WITH A LOT OF PICTURES FROM ALL OF THIS TRULY HIGH QUALITY GAME


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RetroWiki Magazine Número 0

Retrowiki Magazine Número 1

Retrowiki Magazine Número 2

Retrowiki Magazine Número 3

Retrowiki Magazine Número 4 Especial Amiga

Retrowiki Magazine Número 5

Retrowiki Magazine Número 6 Triki

Retrowiki Magazine Número 7 Especial Juráisca

Retrowiki Magazine Número 8 Especial ORIC

Retrowiki Magazine Número 9 Especial Terminator

Retrowiki Magazine Número 10

Retrowiki Magazine Número 11

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[Forum] [Artiklar] /AtariDOS/ /Xerox 820/ /...ventajas del Xerox 820 sobre el IBM PC/ /..../

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COMMODORE FAN GAZETTE #005

COMMODORE FAN GAZETTE #004

COMMODORE FAN GAZETTE #003

COMMODORE FAN GAZETTE #002

COMMODORE FAN GAZETTE #001

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Amiga Mania Magazin ON ISSUU ~ AND THE NEXT ISSUE IS NUMBER 11 /PROB. AT THE TURN OF THE YEAR 2015/2016/ =>ALSO WITH MUSIC<=

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=> LugaruHD => Overgrowth to AmigaOS/MorphOS/AROS | 1 2 3 4 5 Overgrowth - playlist <=



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Where are we now?

The development of SMP support has been separated into several distinctive steps. The first step was to rewrite the scheduler in C for easier accessibility. In the very end, this step might be reversed again, rewriting the then SMP capable scheduler back into assembly language. The second, more fundamental step was to decouple the scheduler from its current data structures. As you might know, ExecBase contains a lot of list for task that are ready, or waiting for a signal. This has now been achieved. The current development build uses a scheduler that no longer uses the original AmigaOS data structures, but a structure that is replicated for each core. The next step is to have each core in the development system (currently, the X1000) to run the scheduler. Test code will then start tasks on the different cores and see how they behave. We have already experimented with this and the results look promising. The tests basically showed that the lockout mechanism for Forbid works as planned. As a final step, the balancing will be introduced, which then finalizes the first implementation of SMP support in AmigaOS.

Future plans

There are several possibilities to chose from once the first implementation is done. First of all, the scheduling algorithm is still the same as the one used by current Exec, a priority modified Round-Robin. Naturally, this is an algorithm that can be improved upon. There are several other implementations that come to mind, like the O(1) scheduler, multilevel feedback queues or even the Brain Fuck Scheduler. Also, the balancing algorithms are candidates for improvement. The system might record scheduling data and compute typical user profiles that can be pre-selected, like, for example, the ability to determine when to balance, and how balancing is carried out.

Posted by on February 25, 2015 | => LINK <= | PICTURE SOURCE <=


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the text is shorter then the full article, and only one small layout change when it comes to texture was made 
+ that I (blogger) removed the word => aggressively <= that occured in the last sentence - cause that operation did not decrease the understanding of the article or the message => according to my opinion.


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A600 partie 1 | PRÉSENTATION DU COMMODORE /\MIG/\ 600 | Amiga 600 partie 2 => Voici la deuxième partie de la présentation du Commodore Amiga 600. <=


+ the truly enjoyable and great Star Trek Voyager Elite Force - probably the best Star Trek game ever released *to any platform*... 
/\MIG/\ MINECR/\FT =>/\MICR/\FT<= + MUCH MORE!!!!


Commodore Fan Gazette on Youtube

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