Showing posts with label Slut!. Show all posts
Showing posts with label Slut!. Show all posts
Friday, January 20, 2017
Pyttekriget rasar vidare – Pine 64 släpper ny Raspberry Pi-dödare
Konkurrensen mellan tillverkarna av enkortsdatorer är stenhård. Bara dagar efter att Raspberry Pi släppte nytt kommer Pine 64 med en Pi-dödare.
IDG | referens
Tuesday, December 13, 2016
Wednesday, November 30, 2016
More programming :-)
https://www.youtube.com/embed/RqTy-s2vp8s
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https://www.youtube.com/embed/2G9_OslTNyY
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...
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https://www.youtube.com/embed/WiVDxt3oks4
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https://www.youtube.com/embed/t5Y5fCJVbCw
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https://www.youtube.com/embed/Ua9JM06_S9Q
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https://www.youtube.com/embed/gmkwAFvVAEY
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https://www.youtube.com/embed/ze3l05pUYL0
MORE AMIGA PROGRAMMING: Part 16 - draw a font Part 17 - draw a font Part 18 - draw a font Part 19 - How to deliver fonts/graphics, color reduction and remapping Part 20 - Plotting Characters Part 21 - The scroller from start to finish Part 22 - Bounce effect Part 23 - Introduction to Protracker Part 24 - Protracker - How do I start making a song? Part 25 - Protracker - Instrument editing, Intro Part 26 NEXT-->https://www.youtube.com/watch?v=ze3l05pUYL0 Part 26 Part 27 Part 28 Part 29 Part 30 Part 31 Part 32 Part 33 Part 34 MORE DETAILED INFORMATION (about the videos above): Part 16 - draw a font Let's draw a font for our scroll in Deluxe Paint! This part starts by me explaining how I plan to do the font, then I draw a miniature version of the font, scale it up and do the details including some antialiasing. Part 17 - draw a font This part finishes the full size version of the font, 32x20px, 8 colors. Part 18 - draw a font The final part, adding highlights to the characters. Basically you can watch the start and then skip to the end, the rest is just, well the same work over and over. :) Part 19 - How to deliver fonts/graphics, color reduction and remapping Generally how to think about delivering what you've created to the one who wants to make something impressive with limited amounts of chip memory. Coppershade.org has been updated with font files and sources in the project directory and a link to the DPaint manual, if you want to learn more than I show in these tutorials. Part 20 - Plotting Characters We import a font into the demo, set up the screen buffer depth to match the font, plot a character, and set the screen buffer palette to the font palette. Part 21 - The scroller from start to finish This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and map the font characters we drew onto an ASCII/ANSI table, so we can write the scrolltext. I also talk a bit at the start about the ORG command, relative addressing instructions and relocation by the OS. Part 22 - Bounce effect Easter time is party time and so you need to bounce your scroller on the floor and do it more and more and more! With the help of an acceleration curve. Happy Easter! :) Part 23 - Introduction to Protracker This part shows how to install and use basic editing in Protracker (a common music program for making music for demos on Amiga). If you know how to install Protracker correctly or have already used Protracker even a little bit, skip over the details to 24:40. They're just there for completeness. After this I load a test module, go through the most important shortcut keys, and show how to load instruments. This is as far as we go in this tutorial, so people who have tried Protracker a little can skip to composing in the next tutorial. Part 24 - Protracker - How do I start making a song? This is very slow and basic cos I explain every step (and also listen and think), next tutorials expect you learned this stuff :) I start playing with some drum sounds and make a rhythm, explain some more shortcut keys, and some of the effect commands. I end up with a rhythm and bass line for the build-up. For me, it's all about playing around until you get some small ideas of where it should go. Get the project files and stuff at coppershade.org, including the command cheat-sheet that I show here by pressing Amiga-M. Part 25 - Protracker - Instrument editing, Intro Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for the song. A few minutes are missing from the start: I loaded the module and found the tempo was wrong, because I forgot to set the tempo (F88) before saving the module. So the video start with me having added the F88 and explaining how it works together with F09 to set the tempo.
<br />
https://www.youtube.com/embed/2G9_OslTNyY
<br />
...
<br />
https://www.youtube.com/embed/WiVDxt3oks4
<br />
https://www.youtube.com/embed/t5Y5fCJVbCw
<br />
https://www.youtube.com/embed/Ua9JM06_S9Q
<br />
https://www.youtube.com/embed/gmkwAFvVAEY
<br />
https://www.youtube.com/embed/ze3l05pUYL0
MORE AMIGA PROGRAMMING: Part 16 - draw a font Part 17 - draw a font Part 18 - draw a font Part 19 - How to deliver fonts/graphics, color reduction and remapping Part 20 - Plotting Characters Part 21 - The scroller from start to finish Part 22 - Bounce effect Part 23 - Introduction to Protracker Part 24 - Protracker - How do I start making a song? Part 25 - Protracker - Instrument editing, Intro Part 26 NEXT-->https://www.youtube.com/watch?v=ze3l05pUYL0 Part 26 Part 27 Part 28 Part 29 Part 30 Part 31 Part 32 Part 33 Part 34 MORE DETAILED INFORMATION (about the videos above): Part 16 - draw a font Let's draw a font for our scroll in Deluxe Paint! This part starts by me explaining how I plan to do the font, then I draw a miniature version of the font, scale it up and do the details including some antialiasing. Part 17 - draw a font This part finishes the full size version of the font, 32x20px, 8 colors. Part 18 - draw a font The final part, adding highlights to the characters. Basically you can watch the start and then skip to the end, the rest is just, well the same work over and over. :) Part 19 - How to deliver fonts/graphics, color reduction and remapping Generally how to think about delivering what you've created to the one who wants to make something impressive with limited amounts of chip memory. Coppershade.org has been updated with font files and sources in the project directory and a link to the DPaint manual, if you want to learn more than I show in these tutorials. Part 20 - Plotting Characters We import a font into the demo, set up the screen buffer depth to match the font, plot a character, and set the screen buffer palette to the font palette. Part 21 - The scroller from start to finish This shows how to code a text scroller. From the Plot Character function we wrote, I make the scroll function scroll characters, and map the font characters we drew onto an ASCII/ANSI table, so we can write the scrolltext. I also talk a bit at the start about the ORG command, relative addressing instructions and relocation by the OS. Part 22 - Bounce effect Easter time is party time and so you need to bounce your scroller on the floor and do it more and more and more! With the help of an acceleration curve. Happy Easter! :) Part 23 - Introduction to Protracker This part shows how to install and use basic editing in Protracker (a common music program for making music for demos on Amiga). If you know how to install Protracker correctly or have already used Protracker even a little bit, skip over the details to 24:40. They're just there for completeness. After this I load a test module, go through the most important shortcut keys, and show how to load instruments. This is as far as we go in this tutorial, so people who have tried Protracker a little can skip to composing in the next tutorial. Part 24 - Protracker - How do I start making a song? This is very slow and basic cos I explain every step (and also listen and think), next tutorials expect you learned this stuff :) I start playing with some drum sounds and make a rhythm, explain some more shortcut keys, and some of the effect commands. I end up with a rhythm and bass line for the build-up. For me, it's all about playing around until you get some small ideas of where it should go. Get the project files and stuff at coppershade.org, including the command cheat-sheet that I show here by pressing Amiga-M. Part 25 - Protracker - Instrument editing, Intro Shows sample cutting, finding loops, fine volume slide, vibrato, *tempo and speed commands* while creating some sort of intro for the song. A few minutes are missing from the start: I loaded the module and found the tempo was wrong, because I forgot to set the tempo (F88) before saving the module. So the video start with me having added the F88 and explaining how it works together with F09 to set the tempo.
Tuesday, November 22, 2016
Skadeglädjen --- den enda riktigt sanna glädjen enligt vissa individer --- kring Amigagemenskapens död (--- trots att det är fel --- R.I.P. :-) försvinner aldrig (--- * ---)
Obs! Dessa individer (uppskattningsvis DET ÄR EGENTLIGEN MEST EN REN GISSNING DÄR PLOCKAT BORT NÅGRA TIONDELS PROCENT MED TANKE PÅ RÅDANDE BEKYMMMER SOM DRABBAT AMIGAUNIVERSUMET som mest kanske en fjärdedels procent av alla levande människor (jämfört med direkta och indirekta anhängare som borde utgöra kring halva jordens befolkning) är häpnadsväckande lyriska över att Amigan aldrig fick det fullständiga genombrott som den ju enligt alla ärliga och insatta de facto fick oavsett vilken plats man tittar på över hela planeten.
*trots att det är fel
JESPER ODELIUS ÄR EN ---- AV MÅNGA BÅDE ERFARNA OCH FULLSTÄNDIGT OERFARNA ---- SOM =>*<= HAR HITTAT AMIGAVÄRLDEN
=>*<= IGEN ELLER FÖR ALLRA FÖRSTA GÅNGEN
Saturday, November 12, 2016
Så här skickar du in en kommentar eller insändare för tryckning och publicering i gratistidningen Metro ---den står sig väl endast genom annonsintäkter och andra typer av privata medel som trycks in från näringslivet och samhällets andra aktörer---
Monday, November 7, 2016
Wednesday, November 2, 2016
Tuesday, November 1, 2016
Blogger blog takedown notification
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AMiga DOSBOX
To be able to play all Windows games on AMiga DOSBOX (or any other version of the software) Microsoft simply need to put some source code to MS-DOS (remember IBM-DOS and the DOS to VIC20 and other Commodore or/and Amiga machines covered below) but not much (compared to Windows later versions ;-).
---the source code we want is NOT Microsoft's but other companies and open source mainly---
Monday, October 31, 2016
I ACTUALLY GOT AN ANSWER FROM ANDREAS MAGERL HIMSELF
<Anders> How many single printed mag. of Amiga Future ----all issues printed---- have been stolen by people during all AmiWest events held last years?
<AndreasM> Don't drunk and write, Anders ;)
Which problem have you with me and our mag Amiga Future?
I HAVE ALREADY WRITTEN TO THE BOSS AT AMIGA FUTURE SEVERAL TIMES ABOUT MY PERSONAL OPINION AND A LOT OF CONSTRUCTIVE CRITISISM BUT HE DOESN'T CARE A F*CKING SQUID ---HE JUST PRETEND THAT HE DOES---
<PR> The guy/someone is Just jelaous. Waiting to read what happened to my AmigaOne XE. It's really working under this desk after a perfect repair. What happened to Eyetech?
Question 1 --- Where could be bought a Totally Accurate Controller, TAC-2? Maybe a real remake as the others are quite crap.
Question 2 --- How many keyboard settings are there in the AmigaWorld? Physically. etc as an example. Then an Action Replay MKIII reviews and best quick guides. PIV, how to get the best of it+Concierto+Apollo 060+ , A500 maintenance, dd+battery...
Just some but Thanks for the Good things and yes we all know the news are sometimes a few months late, just some more tech facts is good.
Friday, October 28, 2016
Star Trek Into Darkness (the movie genre is sf-action) directed by J.J. Abrams and written by Roberto Orci, Alex Kurtzman, and Damon Lindelof --- Chris Pine as Captain Kirk, Bruce Greenwood as Admiral Christopher Pike, Zachary Quinto as Commander Spock, and Benedict Cumberbatch as Khan--- + AROS NEWS
LINK | SOURCE Google search -> Benedict Cumberbatch
The AROS Archives is a collection of software for the AROS (before Amiga but sadly forced to change to AROS instead) Research Operating System
September 2016 Highlights
This month was definatelly a distro month. First AEROS distribution was refreshed by Pascal Papara and brought to version 4.2.1 on all supported platforms (Raspberry Pi 1/2/3 and Odroid XU3/XU4). The changes include integration of EmuLa, installation of Chrome browser supporting Flash, SDL2 libraries and ScummVM 1.8 and Amiga Racer game. Staying on ARM platform, September also saw first release of AROS distribution targetted at Orange Pi platform. The distribution uses hosted version of AROS, similar to AEROS. Lastly, Icaros Desktop, x86 distribution by Paolo Besser received an update and is now available in version 2.1.3. The new version brings updates to several applications, include Odyssey Web Browser, PortablE, SimpleMail and Mapparium. In core AROS development we had two activities. While Neil Cafferkey continued making improvements to MUI, Miloslav Martinka added Czech localization to a number of applications as well as implemented localization in Appearance preferences.
Krzysztof Smiechowicz and the site http://www.aros.org
A Week in AROS =>42 or October 24th 2016:
- Logic bug fixed in SysExplorer (deadwood)
- ARMHF Linux hosted port of AROS builds again (deadwood)
- New AROS UI theme called DarkEnder has been added (EnderNator10)
- Fixes related to variable arguments have been implemented in Scout, Scalos and Filemaster (deadwood)
Krzysztof Smiechowicz and the site http://aros-exec.org
Tuesday, October 25, 2016
I don't want more than 6 abuse report(s) so I answer one last time on my blog
Hello holy inviolate Amigans!
Why in this fuck*** world did I get ABUSE-reports (several on that single notice) on the message above?
-=>A new bog post<=- about how to make your garage utilizable (note! the dumped article is in Swedish)
My suggestion is an international Amiga Future with one single office in every country that produce many different issues ---and someone tell the guy above to start his own mag cause this is not his from the beginning---
R.I.P.! ;-)
LINK | SOURCE
David Doyle ---web developer & digital marketer---
Monday, October 24, 2016
Friday, October 7, 2016
Gaming on AmigaOS 4 + Dune 2 Mod Spice Obsession version 0.6 for Classic and NG Amiga











LINK | SOURCE Amiga68k.de --- the ver. 0.7 will probably be released later this year --- simply change to prefered language directly on the homepage :-)
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Sunday, October 2, 2016
Ska nästa Amiga vara en 5000-kärnig superdator vid namn A5000 eller ska nästa maskin kanske vara byggd på IBMs kommende processor Power9? Jag tror faktiskt att den slutgiltiga Amiga 5000 "maskinen" marknaden kommer att få ta emot till syvende och sist (or ultimately) kommer vara en äkta kvantdator :-)
LINK | SOURCE | Ännu en gång ***fullkomligt*** brutal prestanda (A1000 eller Amiga 1000 hade ju det när den lanserades ;-) på en enskild dator tack vare modulär arkitektur eller mer vardagligt smart användning av hjälpprocessorer. --- Lars Danielsson på Computer Sweden --- och denna nyhet offentligjordes av IBMs utvecklare direkt under Hot Chips i Cupertino i Kalifornien --- Förenta Staterna --- (som gick av stapeln i slutet av augusti detta år) och processorn väntas lanseras någon gång nästa år :-)
The UK Amiga mag The Blitterwolf magazine will return --- and a blog is up and running and a retrospective has beem avail of the older magazine starting with issue 14-20 --- now we wait for issue 21 which will be all new news and interviews according to the Amigaworld.net News : Return of Blitterwolf (from 1Mouse with the profile Micknish on blogger).
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