Showing posts with label interesting news. Show all posts
Showing posts with label interesting news. Show all posts

Tuesday, October 4, 2016

The first ever Warp3D Nova (several impressive enhancements to the graphics card and driver or if you are a real software technician a state-of-the-art 3D graphics API to Amiga next generation) game *ever released* to Amiga is AmiCraftNova (-----a impressive and vastly slimmed ***a senior developer in Amiga programming is behind this clone*** Minecraft clone directly developed to AmigaOne 500/X1000/X5000 and/or PowerMac (also laptops called PowerBook * but to be honest at least a few hundred millions other PPC-desktop/-laptop computers produced in mostly Asia ;-) G3/G4/G5 --- but to be honest very few G5 laptops produced and shipped to market-----) developed by first Mojang (bought and owned by Microsoft --- and its origin is from the Swedish word mojäng, pryl eller sak---) and then further developed (a clone that is running perfect) by CarasGhant (his forum nickname)


Far more than ten years has passed since 2.0 GHz PowerBook G5 was sold and produced by Apple ---- and here we are with a impressive clone of Minecraft with Warp3D Nova ---- with simple words several enhancements or a more techie explanation a modern shader based 3D graphics API ---- + Radeon HD that is both the name of the driver and the modern graphics card ---- and this also includes the Open Graphics Library ES or shorter Open GL ES (sometimes shortened GLES) 2.0 (previously version 1.1) ---- that runs smothly in Ultra HD also on my AmigaOne 500 with a modern luminescent "Amiga" screen.

1 2 3 DOWNLOAD |

Tech: This supports the new API Warp3D Nova with OpenGL ES 2.0 (the ***state-of-the-art*** standard for embedded accelerated 3D graphics) to directly use the supported graphics card.

| PORT OR MAKE FUN OF /^\MIG/^\ (ES of course means Embedded Systems :-)!

Sunday, October 2, 2016

Ska nästa Amiga vara en 5000-kärnig superdator vid namn A5000 eller ska nästa maskin kanske vara byggd på IBMs kommende processor Power9? Jag tror faktiskt att den slutgiltiga Amiga 5000 "maskinen" marknaden kommer att få ta emot till syvende och sist (or ultimately) kommer vara en äkta kvantdator :-)



LINK | SOURCE | Ännu en gång ***fullkomligt*** brutal prestanda (A1000 eller Amiga 1000 hade ju det när den lanserades ;-) på en enskild dator tack vare modulär arkitektur eller mer vardagligt smart användning av hjälpprocessorer. --- Lars Danielsson på Computer Sweden --- och denna nyhet offentligjordes av IBMs utvecklare direkt under Hot Chips i Cupertino i Kalifornien --- Förenta Staterna --- (som gick av stapeln i slutet av augusti detta år) och processorn väntas lanseras någon gång nästa år :-)

The UK Amiga mag The Blitterwolf magazine will return --- and a blog is up and running and a retrospective has beem avail of the older magazine starting with issue 14-20 --- now we wait for issue 21 which will be all new news and interviews according to the Amigaworld.net News : Return of Blitterwolf (from 1Mouse with the profile Micknish on blogger).

Friday, September 23, 2016

CRYPTO-GRAM


by Bruce Schneier
CTO, Resilient ---- as in motståndskraftig or in German widerstandsfähig ---- (an IBM company)
schneier@schneier.com
https://www.schneier.com


A free monthly newsletter providing summaries, analyses, insights, and commentaries on security: computer and otherwise.

For back issues, or to subscribe, visit the official homepage and the newsletter.

Liberators is a ---- Top War Strategy Game ---- that is playable online + a response from both EA and DICE


LIBERATORS IS A WW2 STRATEGY EPIC ---- PLAY NOW AND LEARN MORE FACTS ABOUT D-DAY AND SO ON / AND SO FORTH ----


Hi,

 

Thank you for contacting EA Nordic’s PR service. We handle requests and questions from the Nordic press.



If your question is regarding a partnership, press request or other PR related matters we will get back to you as soon as possible.

 

If you are a consumer that have questions around your game, please contact our consumer support on:


Sweden:        08-4468 0004
Norway:        21 08 17 06
Denmark:       78 77 54 09
Finland:       09-4259 8612
 
Many thanks!

Due to an extremely high work load at the moment we are unfortunately not able to answer all emails that we receive.
 
We are always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Have you got what it takes? Please look at our open positions at http://dice.se/jobs.
 
Internship at DICE: We have internships for periods of 5 to 6 months, mainly within software engineering, art and design. To apply and to get more information about our current open internships please visit http://dice.se/jobs.
 
If your question is game or community related, please visit www.battlefield.com, www.mirrorsedge.com and http://dice.se/games/star-was-battlefront.
 
For customer support/service: kundsupport@europe.ea.com or customerservice@ea.com.
 
For media requests please send an email to press@dice.se or call the switchboard at +46 8 658 78 00.
 
For review copies, sponsoring, codes, give-aways etc please contact your local EA office (www.ea.com).
 
Thanks for your interest!
 
See you on the Battlefields,

Tuesday, September 13, 2016

Amiga DevCon 2016 (exact date is October 6 to 9) in Sacramento, California, USA


AmiWest 2016 (October 7 to 9) is fast approaching and so is Amiga DevCon 2016 (October 6 to 7). The location is Sacramento, California, USA.

Please note, as always, the DevCon is a 100 % volunteer effort as is the AmiWest show itself.

A detailed tour of AmigaOS 4 with tutorials. We will be going through the Amiga Future Programming articles by Michael Christoph.

The anatomy of an Amiga disk device driver. We will be dissecting the p5020sata.device which is a SATA device driver used in the upcoming AmigaOne X5000. This isn’t just any custom made driver. It is melding between Linux libata and the traditional AmigaOS trackdisk device drivers.

Hans de Ruiter will be presenting his tutorials on Warp3D Nova. For anyone that wants to program for Warp3D Nova be sure to obtain/borrow/steal a card for the DevCon. See the Warp3D Nova press release for assistance on choosing a card.



Some information about the DevCon from the AmigaOS Documentation Wiki...

And actually so much more :-)

LINK | SOURCE

Blender version 248.6 released to AmigaOS + Så fungerar Apples skatteupplägg och så mycket betalar företaget egentligen + Sverige vill undersöka Apples vinst i EU


Blender version 248.6 released to AmigaOS

Welcome to Blender For AmigaOS 4.1

More information on blender for AmigaOS can be found here:

http://www.broad.ology.org.uk/amiga/blender/

More information on blender in general can be found here:

http://www.blender.org/

248.6 (September 2016 Update)

  o When rendering videos from the sequencer, the audio would not reset
    to the start of the section being rendered, but continued on from the
    last section played, FIXED
  o Some types of audio file did not play as Audio(HD) (notably WAV files)
    as the codec did not set the channel_layout for them, now set to
    AV_CH_LAYOUT_STEREO or AV_CH_LAYOUT_MONO for 2 and 1 channels when
    not explicitly set by the codec.
  o The JPEG2000 import code took the wrong channel for the alpha part
    (original bug)
 
248.5 (June 2016 Update)

  o Update libbffmpeg.so to the latest stable version off ffmpeg
    Based on the 3.0.2 release this adds support for decoding many more codecs,
    including AAC based audio formats.
   
    libffmpeg.so has also been built with large file support.
  o Resdesigned the sequencer audio to enable it to work with ffmpeg 3.0.2
  o Reqworked writeffmpeg.c
  o SDL Audio based playback will now reinitialise when changing mixrates
between
    44.1 and 48. When scrubbing, update is immediate, when playing audio in the
    sequencer, playback must be paused and restarted for the mixrate chnage to
take
    effect.

248.4 (August 2013 Update)

  o Added support for loading 32 bit ILBM images, (older ilbm formats were
allready
    supported)
  o Fixed handling of close screen, when a visitor window is using the screen at
    program exit

FURTHER CHANGES: (June 2011 Update)

  o blender no longer scan the contents of $PATH when trying to identify the
    path to the executable. This would cause annoying insert volume requesters
    if blender was executed like appdir:bldyn or even just foo:bldyn
  o A further fix to crashes in low resources sitations. If the blender render
    window cannot open then blender would crash, as it did no checks for a
succesful
    open. It now contnues to render silently without a render display window.
  o rendering the "stamp" could cause a crash due a unititialised interface
  o Added a Amiga style version string. Version 248.3 To indicate
    blender version 2.48 amiga revision 3

CHANGES: (May 2010 update)

  o blender could crash in the GHOST_Window destructor if
    some resources hadn't been allocated. (FIXED)
  o Render Window Timer process now has ameaningful name
  o Render Window Timer process now only uses 32Kb stack
  o Absoulte paths were treating as relative on the command line
  o Fixed a problem with loading from a library with a relative windows path
  o Blender now sets it public screen as a public screen ...
  o The animation player now starts on the same public screen as the main
    blender program.
  o The direction of the mouse wheel was reversed. NB If you liked the behaviour
    of the mousewheel zoom in the 3D view, you can restore it by selecting
    Invert Zoom, in the user prefs panel, "Views & Controls" tab.
  o Fixed bug with relative paths, files in the same directory could not be
    loaded correctly due to an extra '/' added during the path conversion
process.
  o blender no longer attempts to find libtiff.so on a unix style serach path
  o removed extraneous debug output
  o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included

REQUIREMENTS:

AmigaOS 4.1 Update 1 or above. Update 2 or above recomended.
MiniGL 2.2 or above (2.2. should be provided with AmigaOS 4.1 Update 1)
2.4 is now recomended, but not required.

INSTALLATION

Copy contents to the destination of your choice.
If you have an altivec enabled processor then rename libbffmpeg.so_altivec to
libbffmpeg.so
replacing the non altivec default.

DEBUG OUTPUT TO CON:

This archive might be considered a 'very advanced beta' as such I have included
the
nonstripped version of the main exectable 'bldyn'. Also some extra "junk" is
printed to
the console. This is not too much more than the usual amount and should help
tracking
down any issues. If you wish to ingnore it >NIL: but beware some python scripts
require
console output.

USAGE

The main blender exectable is named 'bldyn' a example start script named
'blender'
with an associated icon (using the official blender logo) is provided. Blender
has a generous stack cookie set so you shouldn't need to set the stack.
Please eidt the startup script to suit your needs. If you need to find the
screen mode ID
then start blender from the command line like so

bldyn -M

then choose the screen mode you like. The ID will printed to the console before
opening
and you can then add to the script with

bldyn -MM<id>

Further tip if you run blender from it's own screen (with -MM as above) try the
-W
option as well to gain maximum workspace (borderless main window).

Start either from shell or by clicking on the start scripts icon in the
workbench
, please don't start bldyn itself from the workbench as this is not fully
supported.

do bldyn --help   for more info on command line options

Amiga specific

  o Command line Options

    -M start blender on own screen, with mode requester
    -MM<screenmode> starts blender on own scren with specified screen mode
    -MN<screename> starts blender on named screen (must be open or defined in
sreens prefs)
        With the above two oprion there must be no space between option and args

    -G enable graphics.library based workarround for glDrawPixel bug on some
graphics cards
        Only supports RGBA bits ATM, but does supports scaling. It handles alpha
blending but very crudely
        so that icons etc look a bit more contrasty than the blender standard
(better than invisible though :-)

  o Experimental Arexx Port  PORTNAME "BLENDER.1"
    This version of blender has an ARExx Port, with a limited but powerful
command set
    The main power comes being asbe to call python scripts via the ARexx port,
giving
    more options for automation integration etc.

    LOADBLEND "FORCE/S,FILE"

        Load blender project  from specified file. FORCE prevents the requestsr
in
        The Blender GUI.

    SAVEBLEND "FILENAME/K,FORCE/S"

        Save blender project to current file. FILENAME specifies a new filename
and FORCE
        prevents the overwrite requester.

    QUIT "FORCE/S"

        Stops whatever blender is doing and quits.

    STOP

        Stops what ever blender is doing. Equivalent to pressing the ESC key.
Stops
        Rendering, anim display, etc.

    RUNPYTHON  "FILE/K,VAR/K,SCRIPT,DEBUG/S"

        Run a python script in the blender interpreter.

        The default is to run a script passed in a string. As readargs is used
to parse
        the ARexx commands this string must be escaped AmigaDOS style

        eg "import Blender*Nprint dir(Blender)" where *N is a newline etc **
must be used
        for *

        FILE run python script from specified filename instead. No escaping
required here

        VAR specify a python variable to be returned to ARexx as the RESULT

        eg 'RUNPYTHON VAR="foo" "foo = 3 ** 4"'

        returns 12 in result

        The variable will be converted to an Arexx string so must be of a
suiatable type.

    TOFRONT SCREEN/S"

        Move the blender window to the front. SCREEN specifies move the screen
instead.

    TOBACK SCREEN/S"

        Opposite of above.

  o File handling and paths

    This version of blender uses AmigaDOS paths, throughout. However there are
still
    a few quirks. For instance to get a list of drives you need to type the dir
"/" in
    the blender filerequester

    Blender should now handle non AmigaDOS paths in loaded blend files. And will
correctly
    resulting mixed paths so long as the unix / windows bit is normalised (ie no
repeated
    slashes etc.) and obviously the paths must be relative.
    This is not as exhaustively tested so if you find a blend file that can't
load properly
    becauase of paths let me know.

    When saving a blend file it will only be "portabale" to another blender on
another OS if
    all files that blender needs are in the same or subdirectories of the same
directory as
    blender file.

    Plugins scripts etc can be found in PROGDIR:.blend

Have fun!
Andy
andy()broad.ology.org.uk

LINK SOURCE

Så fungerar Apples skatteupplägg och så mycket betalar företaget egentligen

Efter en tre år lång utredning i företagets skatteavtal med Irland som först inrättades på 1980-talet föll domen i förra veckan. Apple ska betala 13 miljarder euro – 123 miljarder kronor – i kvarskatt till Irland.

Både Apple och irländska staten kommer överklaga beslutet, och amerikanska myndigheter vill också lägga sig i fallet. Varför välkomnar Irland inte nya skattemiljarder? Hela historien är rätt förvirrande och frågorna är många.

LINK | SOURCE

Sverige vill undersöka Apples vinst i EU

För att göra en undersökning har Sverige begärt mer information från EU-kommissionen om beslutet att Apple måste betala tillbaka 13 miljarder euro i kvarskatt till Irland.

Det sade finansminister Magdalena Andersson till Nyhetsbyrån Direkt efter ekofinmötet på lördagen.När konkurrenskommissionär Margrethe Vestager tillkännagav Apple-beslutet den 30 augusti sade hon att andra EU-länder kan ha rätt till delar av de 13 miljarderna.

Frankrike, Italien, Spanien och Österrike har visat intresse för att undersöka om Apple borde ha betalat skatt på en del av vinsten hos dem.

– Jag tror att det skulle vara väldigt bra om vi kan få mer information från kommissionen om detta, sade finansminister Magdalena Andersson.

LINK | SOURCE

/// SENASTE NYTT /// UPDATERING 160916

EU-kommissionens ordförande Jean-Paul Juncker tillbakavisar på ett G20-möte bestämt att beslutet skulle rikta sig mot USA.

– Det vore absurt att välja ut detta område för statsbeskattning för att angripa USA. Vi tillämpar regelverken, vi baserar våra beslut på fakta och lagstiftning, säger han.

Nej, det är inte bara EU som jagar skatteintäkter. Nu ser även de amerikanska skattemyndigheterna över kryphålen för att jättar som Apple inte ska komma undan för billigt på hemmaplan.

Bara några veckor efter att Apple åkt på skattesmällen på 123 miljarder kronor i EU meddelar den amerikanska skattemyndigheten att skärpa restriktionerna när det gäller skattelättnader för företag som beskattas utomlands, rapporterar Reuters.

– Vi stänger ytterligare ett kryphål som bidrar till erosionen av vår skattebas, säger en talesman för skattemyndigheten i ett uttalande.

EU:s beslut har mött stark kritik i USA och den amerikanska finansministern Jack Lew har uttryckt oro för att det kan underminera den amerikanska skattebasen.









Monday, August 29, 2016

IgnitionOS4 beta 3 today available, introducing the A.L.I.C.E. laptop + introduction to MultiViewer & MultiViewerNG --- the ultimate Classic & Next-Generation AmigaOS file viewers

November -15

LINK | SOURCE


Turbo4.1 has after nearly another year of work is the new beta version of the ignition port ready.
It has many error/problems lost and have some minor function udates.
For example:
- better turbocalc import
- better csv import and export
- over twenty errors are be corrected

Download

October -15 

A-EON Technology is pleased unveil the A.L.I.C.E. prototype at AmiWest 2015. A.L.I.C.E. is an x86 laptop that boots straight into the AmiKit Classic Amiga environment.

A.L.I.C.E. utilizes ordinary PC Laptop hardware to achieve extraordinary results. A truly immersive "Classic" experience has been created in a modern portable package by leveraging commodity hardware and existing emulation solutions. The core of A.L.I.C.E. is Amiga Forever and the freely available AmiKit software environment running on top of Linux. The Linux environment is completely hidden, but easily accessed if desired.

A.L.I.C.E. also includes a "Rabbit Hole" feature which integrates both Windows and Linux applications into the AmiKit environment. Amiga document and media files now open up in Libre Office, MPlayer, Firefox, etc. In fact any application that can be installed under Linux can be run from the AmiKit workbench. A.L.I.C.E. also provides a platform to easily access AMIStore and all of the upcoming software releases planned for Classic Amiga users. Exclusive add-on features are also planned that will only be available to A.L.I.C.E. users.

Jan Zahurancík, the developer of AmiKit said, "I have been dreaming about a portable Amiga computer ever since my real Amiga desktop could not keep up with my travel plans anymore. The A.L.I.C.E. laptop is the dream come true. Actually, the reality is more beautiful and more feature rich than the dream itself!"

Trevor Dickinson added, "I've always been a big fan of Amiga Forever and the AmiKit distribution but running an Amiga on top of Windows always felt a little clumsy to me. Several years ago I came up with the A.L.I.C.E. concept for a Classic Laptop but it has taken the combined skills and talent of the A.L.I.C.E. team to make the idea a reality. Amazing-ly, not only is A.L.I.C.E. portable it also delivers a lightning fast Classic experience."

In addition to AmiKit, A.L.I.C.E. Can also boot into standard Linux and Windows environments and can support AmigaOS 4 Classic if the pre-requisite PicassoIV and PowerPC ROMS images are supplied.

The A.L.I.C.E. Team includes Jan Zahurancík (AmiKit), Ken Lester, Toni Wilen, Rex Schilasky, Kevin Saunders, Michael Battilana (Cloanto) and Pat Wall & Trevor Dickinson (A-EON)
http://www.a-eon.com

June -15


The ultimate Classic & Next-Generation AmigaOS file viewer
A-EON Technology Ltd is pleased announce the imminent release of MultiViewer and MultiViewerNG, its advanced file viewer utility for Classic and Next-Generation AmigaOS systems.

As part of our ongoing commitment to developing quality software content for Classic and Next-Generation AmigaOS systems we contracted freelance AmigaOS developer Andy Broad and set him the challenge of creating the ultimate AmigaOS file viewer utility. We gave him outline specifications and the freedom to build the programme from the ground-up. Our only stipulation were that the software must integrate with our other A-EON Technology applications such as Personal Paint & ImageFX and to make sure that, wherever possible, the Classic version had most of the features of Next-Generation version.

We are please to report that Andy has exceeded all of our expectations and the result is MultiViewer a flexible application for viewing any type of file supported by the datatypes system. Two versions are being released: MultiViewer for the Classic AmigaOS and MultiViewerNG for the latest AmigaOS 4.1 systems.

Both of these programs provide the AmigaOS with many additional features, such as a tool bar, image scaling, slideshow mode together with file and image editing hotlinks to programs such as NotePad ,Personal Paint, etc. Both versions of MultiViewer may be run from the Workbench or from the shell. The programs behaviour is controlled by a range of options which may be defined as Tooltypes or command line switches. Default settings are loaded from the tooltypes in the main programs icon. A powerful ARexx interface and Scripting menu provides even more options. The default settings can be modified by the tooltypes in the projects icon or the switches and options provided on the command line. Additional tooltypes allow the defining of external editors and scripts which may be executed from a custom script menu. Once MultiViewer is running, additional features may be controlled via the tool bar, menu and keyboard shortcuts and multiple files. Full Ringhio support is also included and the NG version also includes multiple Tabs and the ability to view AMIStore screenshots.

We asked Andy to comment on his six months MultiViewer development effort. "It's been an interesting challenge exploring both the potential and limitations of the datatypes system in order to bring the original concept of MultiView up to date in MultiViewer. An additional challenge was exploiting the significant advances in the AmigaOS 4 Reaction GUI system whilst providing as much functionality in the relatively limited 3.X version as possible."

MultiViewer and MultiViewerNG will be available shortly from AMIStore and similar.

MultiViewer to the future


A-EON TECHNOLOGY | link to the press release

Monday, July 11, 2016

A NEW CONSUMER SHOP WILL PROBABLY LATER ON ARISEN + SETTING UP AN AMIGA CROSS COMPILER (LINUX/MAC/WINDOWS/*) + AMIBERRY - A RASPBERRY PI /\MIG/\ EMULATIONS SYSTEM + OMEN X


💞

Varning för en viss Jonas på Svensk Industrisanering AB även kallat 'SEVAB' (du får själv gissa ort)

🏩

AmiBerry - A Raspberry Pi Amiga emulation system

💌

THE FIRST TWO SHOPS WILL (IF MY PLAN WILL BECOM TRUE) BE LOCATED AT THE WELL KNOWN TUNA PARK AREA IN ESKILSTUNA (SWEDEN) AND THE EVEN MORE FAMOUS TAPEI 101 AREA IN TAPEI (TAIWAN).

MORE INFORMATION WILL BE PUBLISHED LATER ON.

💘

I NEED TO GET BACK ALL MY INVENTORIES AND OTHER STUFF INCLUDING PLANS FROM JONAS (AND PERHAPS I WILL START THE CONSUMER SHOP IN TAPEI 101 AREA AT FIRST AND THEN NEXT TO TUNA PARK IN THE CORNER OF A GARDEN).

➳

CAUSE OF THE CRITICAL SITUATION I NOW ACTUALLY PRAY TO GOD THAT HE WILL BE STRIKED DOWN.

💟

ONLY AMIGA MAKES IT POSSIBLE ;-)

SETTING UP AN AMIGA CROSS COMPILER (LINUX/MAC/WINDOWS/*)

THIS BEAST IS THE HP OMEN X <= EN NY VÄTSKEFYLLD KUB VISAS PÅ GAMESCOM I KÖLN
A NEW LIQUID FILLED KUB APPEARS ON GAMESCOM IN COLOGNE (IN LATVIAN).

Sunday, November 15, 2015

A few up-to-date *only around three weeks ago* vids from Amiga 30 Jahre Event in Neuss/Germany


            1 2 3 4 5 6 7 8 9 10 11 12 The End!

Proposal | porting one of your later games to the next generation Amiga =>and perhaps other platforms<= =>One 500/X5000, PowerBook G4/G5 and similar with AmigaOS/MorphOS<=


( also possible for dedicated to execute on PC with AROS )

The Amiga community would really *feel commitment to work harder with its next generation Amiga computers* if you would port a commercial game of Elite: Dangerous to this creative platform (AmigaOS/MorphOS/AROS/...). Thanks for your interest! Regards, Anders T.
 
http://milleniumgames.blogspot.com

The Amiga community would really *feel commitment to work harder with its next generation Amiga computers* if you would port a commercial game of Elite: Dangerous to this interesting platform (AmigaOS/MorphOS/AROS/...).

Thanks for your interest!

Regards,
Anders T.
Sweden

P.S. I remember that I read about the founder of your company in the *not to impressive* mag Datormagazin. Contact the developers of AmigaOS 4  and/or MorphOS from my blog if you are not into Amiga. D.S.

+ a copy of the post --- about the classic hardware, the company and the game series attached ---

Tuesday, November 10, 2015

Can you find this totally new mag called >Amigaville< by searching with Google?, a innovative and a bit different action/strategy/platform/adventure Amiga game called Lariad, and a few really *high quality* Amiga racing games *free libre open source gives you and all of us the best and really state of the art games to both Amiga and other platforms* + EVEN MORE





I sometimes wonder how many *high quality* magz =>that is partly or mainly about Amiga<= we have online =>and do the developers on Google really know the truth when it comes to World Wide Web, and the mankind<=? :-/

_________________________________________________________________


A ACTION/STRATEGY/PLATFORM/ADVENTURE GAME >LARIAD - A SPACE ADVENTURE< ENTIRELY DEVELOPED AND PORTED *just use the source code* BY THE AMIGA FRENCH TEAM *pubs by HunoPPC according to their blog* LAST YEAR AND THIS YEAR... *THE MIT LICENSE*

The protagonist is a swamp dweller who lives peacefully on his wetland planet, all by himself. Then, one fateful night, unbeknownst to the swamp dweller, an intruder lands on his planet and steals something that's very precious to him.

RSS | comments | OS4 Depot / download

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AT EPSILON'S BLOG YOU ALSO FIND...

A game in the genre - new racing games *in high quality* directly developed to next generation Amiga - that is a remake of a classic racing game in OCS - called Amiga Racer that is under development =>by AmigaTec<= at this stage, with plenty of work to be done. Please be aware of this when trying it out. But if you are interested to download and follow along as the game is developing, then Amiga Racer is interesting to muck around with! This game is a remake in the style of => I actually think it is a remake of that game ---- they must have used the the origin source code that mainly was hardcoded on and to Amiga ~ from it* ---- that played as a kid <= *Lotus Turbo Challenge or otherwise Jaguar XJ220 => 1990/1991 or 1993 <= on the Amiga 1000/500 or similar.


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Compare the latest version of Amiga Racer - mentioned above - with a today much more developed open source * or free libre open source * or free open source * or racing game called Speed Dreams also for /\MIG/\ => of course /and as mentioned/ it's relesed as a OSS/FOSS/FLOSS =>or simply open source<= game <=



| *software



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Another *high quality* free *but not open source* Amiga racing * or game - a long time ago - previewed in Amiga Future issue 67 =>page 16<= is Racer - the real deal. This product is a car simulator project using knowledge about car physics to achieve both a realistic feeling and driving. An excellent render engine =>OpenGL<= is used for graphical realism. Cars, tracks and such can be created relatively easy (compared to other ****more closed driving simulations**** Different tool, exporters, track creators, test programs and similar THE DEVELOPERS MADE THE GAME OPEN SOURCE AT FIRST BUT THEN CLOSED IT SO THE REAL SOURCE CODE IS AT THIS MOMENT QUITE OLD BUT STILL VERY IMPRESSIVE). The 3D files, physics, and specific file formats are documented. Both different editors and support programs are available. Official site with both screen shots and vids => the game can be executed on all kinds of operating systems like for instance AmigaOS/MorphOS/AROS despite the opposite information on the site | source | link + a video | Developed by Dolphinity B.V. => people that coded different parts is for instance Uwe Schuerkamp - support for sound on Linux (first SDL, then FMOD, which was ported back to Windows), Dominik Pospisil - support for controllers on Linux , and Paul Harrington - the idea of using suspension forces instead of tire forces for the wheel motions. Currently tire forces are used again though, since they add a little bit more realism.



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cactoosdh0 on YouTube | Bill Borsari =>and Epsilon<= on YouTube + Alex Perez presents AmigaOne X5000 together with Linux on AmiWest 2014