Showing posts with label big events in calender. Show all posts
Showing posts with label big events in calender. Show all posts

Tuesday, November 1, 2016

AMiga DOSBOX


To be able to play all Windows games on AMiga DOSBOX (or any other version of the software) Microsoft simply need to put some source code to MS-DOS (remember IBM-DOS and the DOS to VIC20 and other Commodore or/and Amiga machines covered below) but not much (compared to Windows later versions ;-).




---the source code we want is NOT Microsoft's but other companies and open source mainly---

Sunday, October 2, 2016

Ska nästa Amiga vara en 5000-kärnig superdator vid namn A5000 eller ska nästa maskin kanske vara byggd på IBMs kommende processor Power9? Jag tror faktiskt att den slutgiltiga Amiga 5000 "maskinen" marknaden kommer att få ta emot till syvende och sist (or ultimately) kommer vara en äkta kvantdator :-)



LINK | SOURCE | Ännu en gång ***fullkomligt*** brutal prestanda (A1000 eller Amiga 1000 hade ju det när den lanserades ;-) på en enskild dator tack vare modulär arkitektur eller mer vardagligt smart användning av hjälpprocessorer. --- Lars Danielsson på Computer Sweden --- och denna nyhet offentligjordes av IBMs utvecklare direkt under Hot Chips i Cupertino i Kalifornien --- Förenta Staterna --- (som gick av stapeln i slutet av augusti detta år) och processorn väntas lanseras någon gång nästa år :-)

The UK Amiga mag The Blitterwolf magazine will return --- and a blog is up and running and a retrospective has beem avail of the older magazine starting with issue 14-20 --- now we wait for issue 21 which will be all new news and interviews according to the Amigaworld.net News : Return of Blitterwolf (from 1Mouse with the profile Micknish on blogger).

Friday, September 23, 2016

And a response from Arrowhead Game Studios (7th floor at Arenavägen 47 in Stockholm.!? :-)


Please remove us from this mailing list or email chain. Thank you.

Lucy Jane Armelin
PR and Communication | +46 707990424
Arrowhead Game Studios
Arenavägen 47, 7th floor
121 77 Stockholm, Sweden

CRYPTO-GRAM


by Bruce Schneier
CTO, Resilient ---- as in motståndskraftig or in German widerstandsfähig ---- (an IBM company)
schneier@schneier.com
https://www.schneier.com


A free monthly newsletter providing summaries, analyses, insights, and commentaries on security: computer and otherwise.

For back issues, or to subscribe, visit the official homepage and the newsletter.

The reaction from Johanna Snickars that is working for Microsoft

Johanna Snickars
Communications Lead Sweden
Press Office:
+46 8 410 455 56
Hi,
Thanks for your email. I'm travelling and may be harder to reach, if urgent a txt is best +46-734-083109
For PR and press inquiries, please call the Microsoft Sweden press office: +46 8 410 455 56 or email: swedenpress@microsoft.com and my colleagues will assist you in the meantime.
Best regards,
Johanna

Technical details of permanent failure


Delivery to the following recipient failed permanently:

     pr@dice.se

Google tried to deliver your message, but it was rejected by the server for the recipient domain dice.se by dice-se.mail.protection.outlook.com. [207.46.163.170]. The error that the other server returned was:
550 5.4.1 [
pr@dice.se]: Recipient address rejected: Access denied

Liberators is a ---- Top War Strategy Game ---- that is playable online + a response from both EA and DICE


LIBERATORS IS A WW2 STRATEGY EPIC ---- PLAY NOW AND LEARN MORE FACTS ABOUT D-DAY AND SO ON / AND SO FORTH ----


Hi,

 

Thank you for contacting EA Nordic’s PR service. We handle requests and questions from the Nordic press.



If your question is regarding a partnership, press request or other PR related matters we will get back to you as soon as possible.

 

If you are a consumer that have questions around your game, please contact our consumer support on:


Sweden:        08-4468 0004
Norway:        21 08 17 06
Denmark:       78 77 54 09
Finland:       09-4259 8612
 
Many thanks!

Due to an extremely high work load at the moment we are unfortunately not able to answer all emails that we receive.
 
We are always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Have you got what it takes? Please look at our open positions at http://dice.se/jobs.
 
Internship at DICE: We have internships for periods of 5 to 6 months, mainly within software engineering, art and design. To apply and to get more information about our current open internships please visit http://dice.se/jobs.
 
If your question is game or community related, please visit www.battlefield.com, www.mirrorsedge.com and http://dice.se/games/star-was-battlefront.
 
For customer support/service: kundsupport@europe.ea.com or customerservice@ea.com.
 
For media requests please send an email to press@dice.se or call the switchboard at +46 8 658 78 00.
 
For review copies, sponsoring, codes, give-aways etc please contact your local EA office (www.ea.com).
 
Thanks for your interest!
 
See you on the Battlefields,

Tuesday, September 13, 2016

Amiga DevCon 2016 (exact date is October 6 to 9) in Sacramento, California, USA


AmiWest 2016 (October 7 to 9) is fast approaching and so is Amiga DevCon 2016 (October 6 to 7). The location is Sacramento, California, USA.

Please note, as always, the DevCon is a 100 % volunteer effort as is the AmiWest show itself.

A detailed tour of AmigaOS 4 with tutorials. We will be going through the Amiga Future Programming articles by Michael Christoph.

The anatomy of an Amiga disk device driver. We will be dissecting the p5020sata.device which is a SATA device driver used in the upcoming AmigaOne X5000. This isn’t just any custom made driver. It is melding between Linux libata and the traditional AmigaOS trackdisk device drivers.

Hans de Ruiter will be presenting his tutorials on Warp3D Nova. For anyone that wants to program for Warp3D Nova be sure to obtain/borrow/steal a card for the DevCon. See the Warp3D Nova press release for assistance on choosing a card.



Some information about the DevCon from the AmigaOS Documentation Wiki...

And actually so much more :-)

LINK | SOURCE

Blender version 248.6 released to AmigaOS + Så fungerar Apples skatteupplägg och så mycket betalar företaget egentligen + Sverige vill undersöka Apples vinst i EU


Blender version 248.6 released to AmigaOS

Welcome to Blender For AmigaOS 4.1

More information on blender for AmigaOS can be found here:

http://www.broad.ology.org.uk/amiga/blender/

More information on blender in general can be found here:

http://www.blender.org/

248.6 (September 2016 Update)

  o When rendering videos from the sequencer, the audio would not reset
    to the start of the section being rendered, but continued on from the
    last section played, FIXED
  o Some types of audio file did not play as Audio(HD) (notably WAV files)
    as the codec did not set the channel_layout for them, now set to
    AV_CH_LAYOUT_STEREO or AV_CH_LAYOUT_MONO for 2 and 1 channels when
    not explicitly set by the codec.
  o The JPEG2000 import code took the wrong channel for the alpha part
    (original bug)
 
248.5 (June 2016 Update)

  o Update libbffmpeg.so to the latest stable version off ffmpeg
    Based on the 3.0.2 release this adds support for decoding many more codecs,
    including AAC based audio formats.
   
    libffmpeg.so has also been built with large file support.
  o Resdesigned the sequencer audio to enable it to work with ffmpeg 3.0.2
  o Reqworked writeffmpeg.c
  o SDL Audio based playback will now reinitialise when changing mixrates
between
    44.1 and 48. When scrubbing, update is immediate, when playing audio in the
    sequencer, playback must be paused and restarted for the mixrate chnage to
take
    effect.

248.4 (August 2013 Update)

  o Added support for loading 32 bit ILBM images, (older ilbm formats were
allready
    supported)
  o Fixed handling of close screen, when a visitor window is using the screen at
    program exit

FURTHER CHANGES: (June 2011 Update)

  o blender no longer scan the contents of $PATH when trying to identify the
    path to the executable. This would cause annoying insert volume requesters
    if blender was executed like appdir:bldyn or even just foo:bldyn
  o A further fix to crashes in low resources sitations. If the blender render
    window cannot open then blender would crash, as it did no checks for a
succesful
    open. It now contnues to render silently without a render display window.
  o rendering the "stamp" could cause a crash due a unititialised interface
  o Added a Amiga style version string. Version 248.3 To indicate
    blender version 2.48 amiga revision 3

CHANGES: (May 2010 update)

  o blender could crash in the GHOST_Window destructor if
    some resources hadn't been allocated. (FIXED)
  o Render Window Timer process now has ameaningful name
  o Render Window Timer process now only uses 32Kb stack
  o Absoulte paths were treating as relative on the command line
  o Fixed a problem with loading from a library with a relative windows path
  o Blender now sets it public screen as a public screen ...
  o The animation player now starts on the same public screen as the main
    blender program.
  o The direction of the mouse wheel was reversed. NB If you liked the behaviour
    of the mousewheel zoom in the 3D view, you can restore it by selecting
    Invert Zoom, in the user prefs panel, "Views & Controls" tab.
  o Fixed bug with relative paths, files in the same directory could not be
    loaded correctly due to an extra '/' added during the path conversion
process.
  o blender no longer attempts to find libtiff.so on a unix style serach path
  o removed extraneous debug output
  o ffmpeg compiled as a seperate shared object, altivec build of libbffmpeg.so
included

REQUIREMENTS:

AmigaOS 4.1 Update 1 or above. Update 2 or above recomended.
MiniGL 2.2 or above (2.2. should be provided with AmigaOS 4.1 Update 1)
2.4 is now recomended, but not required.

INSTALLATION

Copy contents to the destination of your choice.
If you have an altivec enabled processor then rename libbffmpeg.so_altivec to
libbffmpeg.so
replacing the non altivec default.

DEBUG OUTPUT TO CON:

This archive might be considered a 'very advanced beta' as such I have included
the
nonstripped version of the main exectable 'bldyn'. Also some extra "junk" is
printed to
the console. This is not too much more than the usual amount and should help
tracking
down any issues. If you wish to ingnore it >NIL: but beware some python scripts
require
console output.

USAGE

The main blender exectable is named 'bldyn' a example start script named
'blender'
with an associated icon (using the official blender logo) is provided. Blender
has a generous stack cookie set so you shouldn't need to set the stack.
Please eidt the startup script to suit your needs. If you need to find the
screen mode ID
then start blender from the command line like so

bldyn -M

then choose the screen mode you like. The ID will printed to the console before
opening
and you can then add to the script with

bldyn -MM<id>

Further tip if you run blender from it's own screen (with -MM as above) try the
-W
option as well to gain maximum workspace (borderless main window).

Start either from shell or by clicking on the start scripts icon in the
workbench
, please don't start bldyn itself from the workbench as this is not fully
supported.

do bldyn --help   for more info on command line options

Amiga specific

  o Command line Options

    -M start blender on own screen, with mode requester
    -MM<screenmode> starts blender on own scren with specified screen mode
    -MN<screename> starts blender on named screen (must be open or defined in
sreens prefs)
        With the above two oprion there must be no space between option and args

    -G enable graphics.library based workarround for glDrawPixel bug on some
graphics cards
        Only supports RGBA bits ATM, but does supports scaling. It handles alpha
blending but very crudely
        so that icons etc look a bit more contrasty than the blender standard
(better than invisible though :-)

  o Experimental Arexx Port  PORTNAME "BLENDER.1"
    This version of blender has an ARExx Port, with a limited but powerful
command set
    The main power comes being asbe to call python scripts via the ARexx port,
giving
    more options for automation integration etc.

    LOADBLEND "FORCE/S,FILE"

        Load blender project  from specified file. FORCE prevents the requestsr
in
        The Blender GUI.

    SAVEBLEND "FILENAME/K,FORCE/S"

        Save blender project to current file. FILENAME specifies a new filename
and FORCE
        prevents the overwrite requester.

    QUIT "FORCE/S"

        Stops whatever blender is doing and quits.

    STOP

        Stops what ever blender is doing. Equivalent to pressing the ESC key.
Stops
        Rendering, anim display, etc.

    RUNPYTHON  "FILE/K,VAR/K,SCRIPT,DEBUG/S"

        Run a python script in the blender interpreter.

        The default is to run a script passed in a string. As readargs is used
to parse
        the ARexx commands this string must be escaped AmigaDOS style

        eg "import Blender*Nprint dir(Blender)" where *N is a newline etc **
must be used
        for *

        FILE run python script from specified filename instead. No escaping
required here

        VAR specify a python variable to be returned to ARexx as the RESULT

        eg 'RUNPYTHON VAR="foo" "foo = 3 ** 4"'

        returns 12 in result

        The variable will be converted to an Arexx string so must be of a
suiatable type.

    TOFRONT SCREEN/S"

        Move the blender window to the front. SCREEN specifies move the screen
instead.

    TOBACK SCREEN/S"

        Opposite of above.

  o File handling and paths

    This version of blender uses AmigaDOS paths, throughout. However there are
still
    a few quirks. For instance to get a list of drives you need to type the dir
"/" in
    the blender filerequester

    Blender should now handle non AmigaDOS paths in loaded blend files. And will
correctly
    resulting mixed paths so long as the unix / windows bit is normalised (ie no
repeated
    slashes etc.) and obviously the paths must be relative.
    This is not as exhaustively tested so if you find a blend file that can't
load properly
    becauase of paths let me know.

    When saving a blend file it will only be "portabale" to another blender on
another OS if
    all files that blender needs are in the same or subdirectories of the same
directory as
    blender file.

    Plugins scripts etc can be found in PROGDIR:.blend

Have fun!
Andy
andy()broad.ology.org.uk

LINK SOURCE

Så fungerar Apples skatteupplägg och så mycket betalar företaget egentligen

Efter en tre år lång utredning i företagets skatteavtal med Irland som först inrättades på 1980-talet föll domen i förra veckan. Apple ska betala 13 miljarder euro – 123 miljarder kronor – i kvarskatt till Irland.

Både Apple och irländska staten kommer överklaga beslutet, och amerikanska myndigheter vill också lägga sig i fallet. Varför välkomnar Irland inte nya skattemiljarder? Hela historien är rätt förvirrande och frågorna är många.

LINK | SOURCE

Sverige vill undersöka Apples vinst i EU

För att göra en undersökning har Sverige begärt mer information från EU-kommissionen om beslutet att Apple måste betala tillbaka 13 miljarder euro i kvarskatt till Irland.

Det sade finansminister Magdalena Andersson till Nyhetsbyrån Direkt efter ekofinmötet på lördagen.När konkurrenskommissionär Margrethe Vestager tillkännagav Apple-beslutet den 30 augusti sade hon att andra EU-länder kan ha rätt till delar av de 13 miljarderna.

Frankrike, Italien, Spanien och Österrike har visat intresse för att undersöka om Apple borde ha betalat skatt på en del av vinsten hos dem.

– Jag tror att det skulle vara väldigt bra om vi kan få mer information från kommissionen om detta, sade finansminister Magdalena Andersson.

LINK | SOURCE

/// SENASTE NYTT /// UPDATERING 160916

EU-kommissionens ordförande Jean-Paul Juncker tillbakavisar på ett G20-möte bestämt att beslutet skulle rikta sig mot USA.

– Det vore absurt att välja ut detta område för statsbeskattning för att angripa USA. Vi tillämpar regelverken, vi baserar våra beslut på fakta och lagstiftning, säger han.

Nej, det är inte bara EU som jagar skatteintäkter. Nu ser även de amerikanska skattemyndigheterna över kryphålen för att jättar som Apple inte ska komma undan för billigt på hemmaplan.

Bara några veckor efter att Apple åkt på skattesmällen på 123 miljarder kronor i EU meddelar den amerikanska skattemyndigheten att skärpa restriktionerna när det gäller skattelättnader för företag som beskattas utomlands, rapporterar Reuters.

– Vi stänger ytterligare ett kryphål som bidrar till erosionen av vår skattebas, säger en talesman för skattemyndigheten i ett uttalande.

EU:s beslut har mött stark kritik i USA och den amerikanska finansministern Jack Lew har uttryckt oro för att det kan underminera den amerikanska skattebasen.









Thursday, September 8, 2016

The setups or concepts Star Trek and The Feeble Files have birthday more or less today (fifty and twenty years)


Det är, generellt, en deppig genre, science fiction. För att vara den friaste och mest ramsprängande av alla filmiska och litterära uttryck – här finns möjlighet att uppfinna allt från nya naturlagar till samhällsbyggen och kulturer – är den märkligt besatt av undergången.

LINK | SOURCE





10,000 games for the Amiga are available now on the Internet Archive
( + WHY ELECTRONIC ARTS IS COMMITED TO THE AMIGA )





More (from the intro movie) from the game The Feeble Files


One more sources about the >10 000 Amiga games playable directly on Internet Archive (but only a few days later the beta-test was down without any "new" games)

>10 000 Amiga games

batman

More than or >10,000 Amiga games are now available to play free online in your browser. It’s another addition to the Internet Archive.

While the archive is arguably best known for making and storing copies of web pages, it also includes a wide range of multimedia files and applications. It already offers several thousand MS-DOS games and hundreds of arcade games to play in a browser via streaming.
The newest section has games from the Amiga computer, produced by Commodore in the late 80s and early 90s. While it didn’t perform quite as well as its predecessors in the “persuading parents it will be good for doing homework” stakes, it had particularly impressive – for the era – audio and graphic capabilities.


While not every major title is included, the collection has plenty of the games most associated with the Amiga, including Batman and Xenon 2. The downside, as with many emulators, is that some games are slow to load and figuring out the controls can be a challenge.

LINK | SOURCE

Wednesday, August 24, 2016

Över 10000 fullt fungerande (sannolikt "mångfaldigt" fler kanske över hundratusentals miljoner titlar när allt hamnar i databasen) Amiga-titlar på Archive.org Obs! Endast ett beta-test! + AROS highlights + an interesting Ireland event (or seminar) in 2017 + INDIEGO! ROOTS OF GAMING


LINK | SOURCE

Updated information from the site Archive.org. After a beta-testing period, the emulated Amiga programs at Archive.org have been taken down for further development. Thanks to everyone for testing the Amiga In-Browser emulation package during the beta period, and especially a thank you to the Scripted Amiga Emulator (the official site with less titles to execute directly in your favourite browser ---- with AmigaOS/MorphOS/AROS/Linux/*) project, as well as db48x and bai, for all the hard work with this experiment.

GitHub is a meeting place for developers building the future of software.

AROS July 2016 Highlights

In July AROS core received a number of small fixes and updates from varius contributors, including Neil Cafferkey, Krzysztof Smiechowicz, Matthias Rustler and Stefan Haubenthal. Notably, this work included fixing the native GCC to correctly search for SDK paths. Outside of core AROS developments, an interesting offer has been made by the Apollo Team . They offered free Vampire accelerator cards to developers interested in improving AROS 68k. More information can be found in this thread. We've also seen a good portion of new applications being released for AROS. A number of games have been ported and are now available for download from the Archives . Next, SimpleMail mail client, has been updated to version 0.41. Finally, a retro gaming center program called EMULA has been made public by its author, Fabio Falcucci. EMULA is free to use and includes additional features based on subscription model.

Closing July's highlights, Pascal Papara released a new preview build of his AROS x86 distribution called AROS Broadway. More information can be found
here. LINK | SOURCE

Commodore Amiga Ireland event - Jan 21st 2017

The second Amiga Users Ireland meetup is this January 21st, 2017 in the Prince of Wales Hotel. Bring your Amiga or come and see what we've tricked ours out to do. Some interesting talks, competitions, gaming, spot prizes and more. See attached and book early to avail of the early price!

See some new Amiga hardware demo'd as well as some recent software for our thirty year old computers like the new Dropbox client.

There will also be at least one stall/shop for Amiga hardware and software if you want to do some retro shopping - maybe 4MB of RAM for the misuss, sir?

Missed last year? See this: https://www.instagram.com/p/BH9fjD7jDQI

This year: Larger space, more events, spot prizes and a very special guest. Last year we had the untoppable David Pleasance and the surprise guest(s) this year will pique everyone's interest.

There is another surprise already in the post but you will need to be there on the day to find out what it is! I promise, you will not be disappointed. Last year, people left with Amiga wifi cards, games, badges and more.

Meet like minded folks and immerse yourself in the past and future of Amiga lovliness. We have grown to over seventy members and had twenty turn up on the day. Let's get as many together now and enjoy the new, better, more organised (!) event. Test your knowledge (and your luck) with the ten-minute table quiz.

Hotel discounts for those of you wanting to stay overnight.

Book before October to be able vote on what games and stands will be set up on the day. Keep an eye for further anouncement towards the end of the year. LINK | SOURCE


INDIEGO! ROOTS OF GAMING

The IndieGO! is a upcoming gaming platform for Indie-developers and gamers made by gamers. On top the IndieGO! will be an target platform for AROS and AEROS.

AROS meets Linux = AEROS The main OS for Ares Computers... and the bigger rest of the world

AROS BROADWAY Simple, elegant and f***** fast!

OFFICIAL SITE | KICKSTARTER | =>SOURCE<=RASPBERRY PI 3FACEBOOK

Monday, July 11, 2016

A NEW CONSUMER SHOP WILL PROBABLY LATER ON ARISEN + SETTING UP AN AMIGA CROSS COMPILER (LINUX/MAC/WINDOWS/*) + AMIBERRY - A RASPBERRY PI /\MIG/\ EMULATIONS SYSTEM + OMEN X


💞

Varning för en viss Jonas på Svensk Industrisanering AB även kallat 'SEVAB' (du får själv gissa ort)

🏩

AmiBerry - A Raspberry Pi Amiga emulation system

💌

THE FIRST TWO SHOPS WILL (IF MY PLAN WILL BECOM TRUE) BE LOCATED AT THE WELL KNOWN TUNA PARK AREA IN ESKILSTUNA (SWEDEN) AND THE EVEN MORE FAMOUS TAPEI 101 AREA IN TAPEI (TAIWAN).

MORE INFORMATION WILL BE PUBLISHED LATER ON.

💘

I NEED TO GET BACK ALL MY INVENTORIES AND OTHER STUFF INCLUDING PLANS FROM JONAS (AND PERHAPS I WILL START THE CONSUMER SHOP IN TAPEI 101 AREA AT FIRST AND THEN NEXT TO TUNA PARK IN THE CORNER OF A GARDEN).



CAUSE OF THE CRITICAL SITUATION I NOW ACTUALLY PRAY TO GOD THAT HE WILL BE STRIKED DOWN.

💟

ONLY AMIGA MAKES IT POSSIBLE ;-)

SETTING UP AN AMIGA CROSS COMPILER (LINUX/MAC/WINDOWS/*)

THIS BEAST IS THE HP OMEN X <= EN NY VÄTSKEFYLLD KUB VISAS PÅ GAMESCOM I KÖLN
A NEW LIQUID FILLED KUB APPEARS ON GAMESCOM IN COLOGNE (IN LATVIAN).